0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \mathsf{fma}\left(x, x, -y\right)double f(double x, double y) {
double r8608 = 0.5;
double r8609 = x;
double r8610 = r8609 * r8609;
double r8611 = y;
double r8612 = r8610 - r8611;
double r8613 = r8608 * r8612;
return r8613;
}
double f(double x, double y) {
double r8614 = 0.5;
double r8615 = x;
double r8616 = y;
double r8617 = -r8616;
double r8618 = fma(r8615, r8615, r8617);
double r8619 = r8614 * r8618;
return r8619;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))