Average Error: 0.1 → 0.1
Time: 20.1s
Precision: 64
\[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
\[\mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)\]
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)
double f(double x, double y, double z) {
        double r336884 = x;
        double r336885 = y;
        double r336886 = r336884 * r336885;
        double r336887 = z;
        double r336888 = r336887 * r336887;
        double r336889 = r336886 + r336888;
        double r336890 = r336889 + r336888;
        double r336891 = r336890 + r336888;
        return r336891;
}

double f(double x, double y, double z) {
        double r336892 = y;
        double r336893 = x;
        double r336894 = 3.0;
        double r336895 = z;
        double r336896 = r336894 * r336895;
        double r336897 = r336896 * r336895;
        double r336898 = fma(r336892, r336893, r336897);
        return r336898;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Target

Original0.1
Target0.1
Herbie0.1
\[\left(3 \cdot z\right) \cdot z + y \cdot x\]

Derivation

  1. Initial program 0.1

    \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z\]
  2. Simplified0.1

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, x, 3 \cdot \left(z \cdot z\right)\right)}\]
  3. Using strategy rm
  4. Applied associate-*r*0.1

    \[\leadsto \mathsf{fma}\left(y, x, \color{blue}{\left(3 \cdot z\right) \cdot z}\right)\]
  5. Final simplification0.1

    \[\leadsto \mathsf{fma}\left(y, x, \left(3 \cdot z\right) \cdot z\right)\]

Reproduce

herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
  :precision binary64

  :herbie-target
  (+ (* (* 3 z) z) (* y x))

  (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))