Average Error: 18.2 → 0.0
Time: 17.6s
Precision: 64
\[\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y\]
\[y \cdot x + y \cdot \left(-z\right)\]
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
y \cdot x + y \cdot \left(-z\right)
double f(double x, double y, double z) {
        double r329467 = x;
        double r329468 = y;
        double r329469 = r329467 * r329468;
        double r329470 = r329468 * r329468;
        double r329471 = r329469 + r329470;
        double r329472 = z;
        double r329473 = r329468 * r329472;
        double r329474 = r329471 - r329473;
        double r329475 = r329474 - r329470;
        return r329475;
}

double f(double x, double y, double z) {
        double r329476 = y;
        double r329477 = x;
        double r329478 = r329476 * r329477;
        double r329479 = z;
        double r329480 = -r329479;
        double r329481 = r329476 * r329480;
        double r329482 = r329478 + r329481;
        return r329482;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original18.2
Target0.0
Herbie0.0
\[\left(x - z\right) \cdot y\]

Derivation

  1. Initial program 18.2

    \[\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y\]
  2. Simplified0.0

    \[\leadsto \color{blue}{y \cdot \left(x - z\right)}\]
  3. Using strategy rm
  4. Applied sub-neg0.0

    \[\leadsto y \cdot \color{blue}{\left(x + \left(-z\right)\right)}\]
  5. Applied distribute-lft-in0.0

    \[\leadsto \color{blue}{y \cdot x + y \cdot \left(-z\right)}\]
  6. Final simplification0.0

    \[\leadsto y \cdot x + y \cdot \left(-z\right)\]

Reproduce

herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
  :name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
  :precision binary64

  :herbie-target
  (* (- x z) y)

  (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))