\left(x + y\right) + z
\left(x + y\right) + z
double f(double x, double y, double z) {
double r49905 = x;
double r49906 = y;
double r49907 = r49905 + r49906;
double r49908 = z;
double r49909 = r49907 + r49908;
return r49909;
}
double f(double x, double y, double z) {
double r49910 = x;
double r49911 = y;
double r49912 = r49910 + r49911;
double r49913 = z;
double r49914 = r49912 + r49913;
return r49914;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, I"
:precision binary64
(+ (+ x y) z))