1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}\mathsf{fma}\left(\frac{x}{y} - \frac{z}{y}, 4, 2\right)double f(double x, double y, double z) {
double r182674 = 1.0;
double r182675 = 4.0;
double r182676 = x;
double r182677 = y;
double r182678 = 0.25;
double r182679 = r182677 * r182678;
double r182680 = r182676 + r182679;
double r182681 = z;
double r182682 = r182680 - r182681;
double r182683 = r182675 * r182682;
double r182684 = r182683 / r182677;
double r182685 = r182674 + r182684;
return r182685;
}
double f(double x, double y, double z) {
double r182686 = x;
double r182687 = y;
double r182688 = r182686 / r182687;
double r182689 = z;
double r182690 = r182689 / r182687;
double r182691 = r182688 - r182690;
double r182692 = 4.0;
double r182693 = 2.0;
double r182694 = fma(r182691, r182692, r182693);
return r182694;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))