1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r161234 = 1.0;
double r161235 = x;
double r161236 = y;
double r161237 = z;
double r161238 = r161236 - r161237;
double r161239 = t;
double r161240 = r161236 - r161239;
double r161241 = r161238 * r161240;
double r161242 = r161235 / r161241;
double r161243 = r161234 - r161242;
return r161243;
}
double f(double x, double y, double z, double t) {
double r161244 = 1.0;
double r161245 = x;
double r161246 = y;
double r161247 = z;
double r161248 = r161246 - r161247;
double r161249 = t;
double r161250 = r161246 - r161249;
double r161251 = r161248 * r161250;
double r161252 = r161245 / r161251;
double r161253 = r161244 - r161252;
return r161253;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
Final simplification0.7
herbie shell --seed 2019325
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))