x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r193475 = x;
double r193476 = y;
double r193477 = 4.0;
double r193478 = r193476 * r193477;
double r193479 = z;
double r193480 = r193478 * r193479;
double r193481 = r193475 - r193480;
return r193481;
}
double f(double x, double y, double z) {
double r193482 = x;
double r193483 = y;
double r193484 = 4.0;
double r193485 = r193483 * r193484;
double r193486 = z;
double r193487 = r193485 * r193486;
double r193488 = r193482 - r193487;
return r193488;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))