x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r144953 = x;
double r144954 = y;
double r144955 = cos(r144954);
double r144956 = r144953 * r144955;
double r144957 = z;
double r144958 = sin(r144954);
double r144959 = r144957 * r144958;
double r144960 = r144956 - r144959;
return r144960;
}
double f(double x, double y, double z) {
double r144961 = x;
double r144962 = y;
double r144963 = cos(r144962);
double r144964 = 6.0;
double r144965 = pow(r144963, r144964);
double r144966 = cbrt(r144965);
double r144967 = 0.3333333333333333;
double r144968 = pow(r144966, r144967);
double r144969 = r144961 * r144968;
double r144970 = cbrt(r144963);
double r144971 = r144969 * r144970;
double r144972 = z;
double r144973 = sin(r144962);
double r144974 = r144972 * r144973;
double r144975 = r144971 - r144974;
return r144975;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.1
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019325
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))