x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r120317 = x;
double r120318 = r120317 * r120317;
double r120319 = y;
double r120320 = 4.0;
double r120321 = r120319 * r120320;
double r120322 = z;
double r120323 = r120321 * r120322;
double r120324 = r120318 - r120323;
return r120324;
}
double f(double x, double y, double z) {
double r120325 = x;
double r120326 = r120325 * r120325;
double r120327 = y;
double r120328 = 4.0;
double r120329 = r120327 * r120328;
double r120330 = z;
double r120331 = r120329 * r120330;
double r120332 = r120326 - r120331;
return r120332;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019325
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))