x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r112478 = x;
double r112479 = y;
double r112480 = r112479 * r112479;
double r112481 = r112478 - r112480;
return r112481;
}
double f(double x, double y) {
double r112482 = x;
double r112483 = y;
double r112484 = r112483 * r112483;
double r112485 = r112482 - r112484;
return r112485;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))