x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r88199 = x;
double r88200 = y;
double r88201 = r88199 * r88200;
double r88202 = z;
double r88203 = t;
double r88204 = r88202 * r88203;
double r88205 = r88201 + r88204;
return r88205;
}
double f(double x, double y, double z, double t) {
double r88206 = x;
double r88207 = y;
double r88208 = r88206 * r88207;
double r88209 = z;
double r88210 = t;
double r88211 = r88209 * r88210;
double r88212 = r88208 + r88211;
return r88212;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))