x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r93642 = x;
double r93643 = y;
double r93644 = r93642 * r93643;
double r93645 = z;
double r93646 = t;
double r93647 = r93645 * r93646;
double r93648 = r93644 - r93647;
return r93648;
}
double f(double x, double y, double z, double t) {
double r93649 = x;
double r93650 = y;
double r93651 = r93649 * r93650;
double r93652 = z;
double r93653 = t;
double r93654 = r93652 * r93653;
double r93655 = r93651 - r93654;
return r93655;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))