\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r578350 = x;
double r578351 = y;
double r578352 = r578350 * r578351;
double r578353 = z;
double r578354 = t;
double r578355 = r578353 * r578354;
double r578356 = r578352 - r578355;
double r578357 = a;
double r578358 = r578356 / r578357;
return r578358;
}
double f(double x, double y, double z, double t, double a) {
double r578359 = x;
double r578360 = y;
double r578361 = r578359 * r578360;
double r578362 = z;
double r578363 = t;
double r578364 = r578362 * r578363;
double r578365 = r578361 - r578364;
double r578366 = a;
double r578367 = r578365 / r578366;
return r578367;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.8 |
|---|---|
| Target | 6.1 |
| Herbie | 7.8 |
Initial program 7.8
Final simplification7.8
herbie shell --seed 2019325
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))