1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 + \left(\left(\frac{x}{y} - \frac{z}{y}\right) + 0.75\right) \cdot 4double f(double x, double y, double z) {
double r216380 = 1.0;
double r216381 = 4.0;
double r216382 = x;
double r216383 = y;
double r216384 = 0.75;
double r216385 = r216383 * r216384;
double r216386 = r216382 + r216385;
double r216387 = z;
double r216388 = r216386 - r216387;
double r216389 = r216381 * r216388;
double r216390 = r216389 / r216383;
double r216391 = r216380 + r216390;
return r216391;
}
double f(double x, double y, double z) {
double r216392 = 1.0;
double r216393 = x;
double r216394 = y;
double r216395 = r216393 / r216394;
double r216396 = z;
double r216397 = r216396 / r216394;
double r216398 = r216395 - r216397;
double r216399 = 0.75;
double r216400 = r216398 + r216399;
double r216401 = 4.0;
double r216402 = r216400 * r216401;
double r216403 = r216392 + r216402;
return r216403;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))