x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r150745 = x;
double r150746 = r150745 * r150745;
double r150747 = y;
double r150748 = 4.0;
double r150749 = r150747 * r150748;
double r150750 = z;
double r150751 = r150749 * r150750;
double r150752 = r150746 - r150751;
return r150752;
}
double f(double x, double y, double z) {
double r150753 = x;
double r150754 = r150753 * r150753;
double r150755 = y;
double r150756 = 4.0;
double r150757 = r150755 * r150756;
double r150758 = z;
double r150759 = r150757 * r150758;
double r150760 = r150754 - r150759;
return r150760;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))