\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r68142 = x;
double r68143 = y;
double r68144 = r68142 * r68143;
double r68145 = z;
double r68146 = t;
double r68147 = r68145 * r68146;
double r68148 = r68144 + r68147;
double r68149 = a;
double r68150 = b;
double r68151 = r68149 * r68150;
double r68152 = r68148 + r68151;
double r68153 = c;
double r68154 = i;
double r68155 = r68153 * r68154;
double r68156 = r68152 + r68155;
return r68156;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r68157 = c;
double r68158 = i;
double r68159 = a;
double r68160 = b;
double r68161 = x;
double r68162 = y;
double r68163 = z;
double r68164 = t;
double r68165 = r68163 * r68164;
double r68166 = fma(r68161, r68162, r68165);
double r68167 = fma(r68159, r68160, r68166);
double r68168 = fma(r68157, r68158, r68167);
return r68168;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))