\left(\left(d1 \cdot d2 - d1 \cdot d3\right) + d4 \cdot d1\right) - d1 \cdot d1
\mathsf{fma}\left(d1, d2 - d3, d4 \cdot d1\right) - d1 \cdot d1double f(double d1, double d2, double d3, double d4) {
double r161003 = d1;
double r161004 = d2;
double r161005 = r161003 * r161004;
double r161006 = d3;
double r161007 = r161003 * r161006;
double r161008 = r161005 - r161007;
double r161009 = d4;
double r161010 = r161009 * r161003;
double r161011 = r161008 + r161010;
double r161012 = r161003 * r161003;
double r161013 = r161011 - r161012;
return r161013;
}
double f(double d1, double d2, double d3, double d4) {
double r161014 = d1;
double r161015 = d2;
double r161016 = d3;
double r161017 = r161015 - r161016;
double r161018 = d4;
double r161019 = r161018 * r161014;
double r161020 = fma(r161014, r161017, r161019);
double r161021 = r161014 * r161014;
double r161022 = r161020 - r161021;
return r161022;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3




Bits error versus d4
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied distribute-lft-out--0.0
Applied fma-def0.0
Final simplification0.0
herbie shell --seed 2019325 +o rules:numerics
(FPCore (d1 d2 d3 d4)
:name "FastMath dist4"
:precision binary64
:herbie-target
(* d1 (- (+ (- d2 d3) d4) d1))
(- (+ (- (* d1 d2) (* d1 d3)) (* d4 d1)) (* d1 d1)))