\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)a \cdot \mathsf{fma}\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}, rand, 1\right) + \left(-\frac{1}{3} \cdot \mathsf{fma}\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}, rand, 1\right)\right)double f(double a, double rand) {
double r74131 = a;
double r74132 = 1.0;
double r74133 = 3.0;
double r74134 = r74132 / r74133;
double r74135 = r74131 - r74134;
double r74136 = 9.0;
double r74137 = r74136 * r74135;
double r74138 = sqrt(r74137);
double r74139 = r74132 / r74138;
double r74140 = rand;
double r74141 = r74139 * r74140;
double r74142 = r74132 + r74141;
double r74143 = r74135 * r74142;
return r74143;
}
double f(double a, double rand) {
double r74144 = a;
double r74145 = 1.0;
double r74146 = 9.0;
double r74147 = 3.0;
double r74148 = r74145 / r74147;
double r74149 = r74144 - r74148;
double r74150 = r74146 * r74149;
double r74151 = sqrt(r74150);
double r74152 = r74145 / r74151;
double r74153 = rand;
double r74154 = fma(r74152, r74153, r74145);
double r74155 = r74144 * r74154;
double r74156 = r74148 * r74154;
double r74157 = -r74156;
double r74158 = r74155 + r74157;
return r74158;
}



Bits error versus a



Bits error versus rand
Initial program 0.1
Simplified0.1
rmApplied sub-neg0.1
Applied distribute-lft-in0.1
Simplified0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019325 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
:precision binary64
(* (- a (/ 1 3)) (+ 1 (* (/ 1 (sqrt (* 9 (- a (/ 1 3))))) rand))))