x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r127176 = x;
double r127177 = y;
double r127178 = r127177 - r127176;
double r127179 = z;
double r127180 = r127178 * r127179;
double r127181 = r127176 + r127180;
return r127181;
}
double f(double x, double y, double z) {
double r127182 = x;
double r127183 = y;
double r127184 = r127183 - r127182;
double r127185 = z;
double r127186 = r127184 * r127185;
double r127187 = r127182 + r127186;
return r127187;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))