x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r114863 = x;
double r114864 = y;
double r114865 = r114864 * r114864;
double r114866 = r114863 - r114865;
return r114866;
}
double f(double x, double y) {
double r114867 = x;
double r114868 = y;
double r114869 = r114868 * r114868;
double r114870 = r114867 - r114869;
return r114870;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))