Average Error: 0.1 → 0.1
Time: 23.5s
Precision: 64
\[\left(x + \sin y\right) + z \cdot \cos y\]
\[\left(x + \sin y\right) + z \cdot \cos y\]
\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
        double r143872 = x;
        double r143873 = y;
        double r143874 = sin(r143873);
        double r143875 = r143872 + r143874;
        double r143876 = z;
        double r143877 = cos(r143873);
        double r143878 = r143876 * r143877;
        double r143879 = r143875 + r143878;
        return r143879;
}

double f(double x, double y, double z) {
        double r143880 = x;
        double r143881 = y;
        double r143882 = sin(r143881);
        double r143883 = r143880 + r143882;
        double r143884 = z;
        double r143885 = cos(r143881);
        double r143886 = r143884 * r143885;
        double r143887 = r143883 + r143886;
        return r143887;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[\left(x + \sin y\right) + z \cdot \cos y\]
  2. Final simplification0.1

    \[\leadsto \left(x + \sin y\right) + z \cdot \cos y\]

Reproduce

herbie shell --seed 2019325 
(FPCore (x y z)
  :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
  :precision binary64
  (+ (+ x (sin y)) (* z (cos y))))