x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r100940 = x;
double r100941 = y;
double r100942 = r100940 * r100941;
double r100943 = z;
double r100944 = t;
double r100945 = r100943 * r100944;
double r100946 = r100942 + r100945;
return r100946;
}
double f(double x, double y, double z, double t) {
double r100947 = x;
double r100948 = y;
double r100949 = r100947 * r100948;
double r100950 = z;
double r100951 = t;
double r100952 = r100950 * r100951;
double r100953 = r100949 + r100952;
return r100953;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))