\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r94905 = x;
double r94906 = y;
double r94907 = r94905 * r94906;
double r94908 = z;
double r94909 = t;
double r94910 = r94908 * r94909;
double r94911 = r94907 + r94910;
double r94912 = a;
double r94913 = b;
double r94914 = r94912 * r94913;
double r94915 = r94911 + r94914;
return r94915;
}
double f(double x, double y, double z, double t, double a, double b) {
double r94916 = x;
double r94917 = y;
double r94918 = r94916 * r94917;
double r94919 = z;
double r94920 = t;
double r94921 = r94919 * r94920;
double r94922 = r94918 + r94921;
double r94923 = a;
double r94924 = b;
double r94925 = r94923 * r94924;
double r94926 = r94922 + r94925;
return r94926;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))