\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r670725 = x;
double r670726 = y;
double r670727 = r670725 * r670726;
double r670728 = z;
double r670729 = t;
double r670730 = r670728 * r670729;
double r670731 = r670727 - r670730;
double r670732 = a;
double r670733 = r670731 / r670732;
return r670733;
}
double f(double x, double y, double z, double t, double a) {
double r670734 = x;
double r670735 = y;
double r670736 = r670734 * r670735;
double r670737 = z;
double r670738 = t;
double r670739 = r670737 * r670738;
double r670740 = r670736 - r670739;
double r670741 = a;
double r670742 = r670740 / r670741;
return r670742;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.8 |
|---|---|
| Target | 6.1 |
| Herbie | 7.8 |
Initial program 7.8
Final simplification7.8
herbie shell --seed 2019325
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))