1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}1 + \left(\left(\frac{x}{y} - \frac{z}{y}\right) + 0.75\right) \cdot 4double f(double x, double y, double z) {
double r204076 = 1.0;
double r204077 = 4.0;
double r204078 = x;
double r204079 = y;
double r204080 = 0.75;
double r204081 = r204079 * r204080;
double r204082 = r204078 + r204081;
double r204083 = z;
double r204084 = r204082 - r204083;
double r204085 = r204077 * r204084;
double r204086 = r204085 / r204079;
double r204087 = r204076 + r204086;
return r204087;
}
double f(double x, double y, double z) {
double r204088 = 1.0;
double r204089 = x;
double r204090 = y;
double r204091 = r204089 / r204090;
double r204092 = z;
double r204093 = r204092 / r204090;
double r204094 = r204091 - r204093;
double r204095 = 0.75;
double r204096 = r204094 + r204095;
double r204097 = 4.0;
double r204098 = r204096 * r204097;
double r204099 = r204088 + r204098;
return r204099;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))