1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 2double f(double x, double y, double z) {
double r206023 = 1.0;
double r206024 = 4.0;
double r206025 = x;
double r206026 = y;
double r206027 = 0.25;
double r206028 = r206026 * r206027;
double r206029 = r206025 + r206028;
double r206030 = z;
double r206031 = r206029 - r206030;
double r206032 = r206024 * r206031;
double r206033 = r206032 / r206026;
double r206034 = r206023 + r206033;
return r206034;
}
double f(double x, double y, double z) {
double r206035 = 4.0;
double r206036 = x;
double r206037 = y;
double r206038 = r206036 / r206037;
double r206039 = z;
double r206040 = r206039 / r206037;
double r206041 = r206038 - r206040;
double r206042 = r206035 * r206041;
double r206043 = 2.0;
double r206044 = r206042 + r206043;
return r206044;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019325
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))