Average Error: 0.0 → 0
Time: 4.1s
Precision: 64
\[x \cdot x - 1\]
\[\mathsf{fma}\left(x, x, -1\right)\]
x \cdot x - 1
\mathsf{fma}\left(x, x, -1\right)
double f(double x) {
        double r146393 = x;
        double r146394 = r146393 * r146393;
        double r146395 = 1.0;
        double r146396 = r146394 - r146395;
        return r146396;
}

double f(double x) {
        double r146397 = x;
        double r146398 = 1.0;
        double r146399 = -r146398;
        double r146400 = fma(r146397, r146397, r146399);
        return r146400;
}

Error

Bits error versus x

Derivation

  1. Initial program 0.0

    \[x \cdot x - 1\]
  2. Using strategy rm
  3. Applied fma-neg0

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, x, -1\right)}\]
  4. Final simplification0

    \[\leadsto \mathsf{fma}\left(x, x, -1\right)\]

Reproduce

herbie shell --seed 2019323 +o rules:numerics
(FPCore (x)
  :name "Data.Random.Dice:roll from dice-0.1"
  :precision binary64
  (- (* x x) 1))