1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{y - z} \cdot \frac{x}{y - t}double f(double x, double y, double z, double t) {
double r139919 = 1.0;
double r139920 = x;
double r139921 = y;
double r139922 = z;
double r139923 = r139921 - r139922;
double r139924 = t;
double r139925 = r139921 - r139924;
double r139926 = r139923 * r139925;
double r139927 = r139920 / r139926;
double r139928 = r139919 - r139927;
return r139928;
}
double f(double x, double y, double z, double t) {
double r139929 = 1.0;
double r139930 = 1.0;
double r139931 = y;
double r139932 = z;
double r139933 = r139931 - r139932;
double r139934 = r139930 / r139933;
double r139935 = x;
double r139936 = t;
double r139937 = r139931 - r139936;
double r139938 = r139935 / r139937;
double r139939 = r139934 * r139938;
double r139940 = r139929 - r139939;
return r139940;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied *-un-lft-identity0.6
Applied times-frac1.0
Final simplification1.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))