x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r200002 = x;
double r200003 = y;
double r200004 = 4.0;
double r200005 = r200003 * r200004;
double r200006 = z;
double r200007 = r200005 * r200006;
double r200008 = r200002 - r200007;
return r200008;
}
double f(double x, double y, double z) {
double r200009 = x;
double r200010 = y;
double r200011 = 4.0;
double r200012 = r200010 * r200011;
double r200013 = z;
double r200014 = r200012 * r200013;
double r200015 = r200009 - r200014;
return r200015;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))