x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r128771 = x;
double r128772 = y;
double r128773 = r128772 - r128771;
double r128774 = z;
double r128775 = r128773 * r128774;
double r128776 = r128771 + r128775;
return r128776;
}
double f(double x, double y, double z) {
double r128777 = z;
double r128778 = y;
double r128779 = x;
double r128780 = r128778 - r128779;
double r128781 = fma(r128777, r128780, r128779);
return r128781;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))