x \cdot \cos y - z \cdot \sin y
\left(x \cdot {\left(\sqrt[3]{{\left(\cos y\right)}^{6}}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} - z \cdot \sin ydouble f(double x, double y, double z) {
double r148722 = x;
double r148723 = y;
double r148724 = cos(r148723);
double r148725 = r148722 * r148724;
double r148726 = z;
double r148727 = sin(r148723);
double r148728 = r148726 * r148727;
double r148729 = r148725 - r148728;
return r148729;
}
double f(double x, double y, double z) {
double r148730 = x;
double r148731 = y;
double r148732 = cos(r148731);
double r148733 = 6.0;
double r148734 = pow(r148732, r148733);
double r148735 = cbrt(r148734);
double r148736 = 0.3333333333333333;
double r148737 = pow(r148735, r148736);
double r148738 = r148730 * r148737;
double r148739 = cbrt(r148732);
double r148740 = r148738 * r148739;
double r148741 = z;
double r148742 = sin(r148731);
double r148743 = r148741 * r148742;
double r148744 = r148740 - r148743;
return r148744;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.3
Applied pow1/316.2
Applied pow-prod-down0.2
Simplified0.2
rmApplied add-cbrt-cube0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))