x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)double f(double x, double y, double z) {
double r157501 = x;
double r157502 = y;
double r157503 = cos(r157502);
double r157504 = r157501 * r157503;
double r157505 = z;
double r157506 = sin(r157502);
double r157507 = r157505 * r157506;
double r157508 = r157504 + r157507;
return r157508;
}
double f(double x, double y, double z) {
double r157509 = x;
double r157510 = y;
double r157511 = cos(r157510);
double r157512 = z;
double r157513 = sin(r157510);
double r157514 = r157512 * r157513;
double r157515 = fma(r157509, r157511, r157514);
return r157515;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))