x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, -\left(y \cdot 4\right) \cdot z\right)double f(double x, double y, double z) {
double r111352 = x;
double r111353 = r111352 * r111352;
double r111354 = y;
double r111355 = 4.0;
double r111356 = r111354 * r111355;
double r111357 = z;
double r111358 = r111356 * r111357;
double r111359 = r111353 - r111358;
return r111359;
}
double f(double x, double y, double z) {
double r111360 = x;
double r111361 = y;
double r111362 = 4.0;
double r111363 = r111361 * r111362;
double r111364 = z;
double r111365 = r111363 * r111364;
double r111366 = -r111365;
double r111367 = fma(r111360, r111360, r111366);
return r111367;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))