x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r127539 = x;
double r127540 = y;
double r127541 = r127540 * r127540;
double r127542 = r127539 - r127541;
return r127542;
}
double f(double x, double y) {
double r127543 = x;
double r127544 = y;
double r127545 = r127544 * r127544;
double r127546 = r127543 - r127545;
return r127546;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))