\left(x + \sin y\right) + z \cdot \cos y
\mathsf{fma}\left(\cos y, z, x + \sin y\right)double f(double x, double y, double z) {
double r115102 = x;
double r115103 = y;
double r115104 = sin(r115103);
double r115105 = r115102 + r115104;
double r115106 = z;
double r115107 = cos(r115103);
double r115108 = r115106 * r115107;
double r115109 = r115105 + r115108;
return r115109;
}
double f(double x, double y, double z) {
double r115110 = y;
double r115111 = cos(r115110);
double r115112 = z;
double r115113 = x;
double r115114 = sin(r115110);
double r115115 = r115113 + r115114;
double r115116 = fma(r115111, r115112, r115115);
return r115116;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))