x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r125523 = x;
double r125524 = y;
double r125525 = r125523 * r125524;
double r125526 = z;
double r125527 = t;
double r125528 = r125526 * r125527;
double r125529 = r125525 + r125528;
return r125529;
}
double f(double x, double y, double z, double t) {
double r125530 = x;
double r125531 = y;
double r125532 = z;
double r125533 = t;
double r125534 = r125532 * r125533;
double r125535 = fma(r125530, r125531, r125534);
return r125535;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))