\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \left(x - y\right) \cdot \frac{60}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r530131 = 60.0;
double r530132 = x;
double r530133 = y;
double r530134 = r530132 - r530133;
double r530135 = r530131 * r530134;
double r530136 = z;
double r530137 = t;
double r530138 = r530136 - r530137;
double r530139 = r530135 / r530138;
double r530140 = a;
double r530141 = 120.0;
double r530142 = r530140 * r530141;
double r530143 = r530139 + r530142;
return r530143;
}
double f(double x, double y, double z, double t, double a) {
double r530144 = 120.0;
double r530145 = a;
double r530146 = x;
double r530147 = y;
double r530148 = r530146 - r530147;
double r530149 = 60.0;
double r530150 = z;
double r530151 = t;
double r530152 = r530150 - r530151;
double r530153 = r530149 / r530152;
double r530154 = r530148 * r530153;
double r530155 = fma(r530144, r530145, r530154);
return r530155;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
rmApplied *-un-lft-identity0.1
Applied associate-*l*0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))