x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r431921 = x;
double r431922 = y;
double r431923 = z;
double r431924 = r431922 * r431923;
double r431925 = r431921 - r431924;
return r431925;
}
double f(double x, double y, double z) {
double r431926 = x;
double r431927 = y;
double r431928 = z;
double r431929 = r431927 * r431928;
double r431930 = r431926 - r431929;
return r431930;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))