2 \cdot \left(x \cdot x - x \cdot y\right)
\left(2 \cdot x\right) \cdot \left(x - y\right)
double f(double x, double y) {
double r472646 = 2.0;
double r472647 = x;
double r472648 = r472647 * r472647;
double r472649 = y;
double r472650 = r472647 * r472649;
double r472651 = r472648 - r472650;
double r472652 = r472646 * r472651;
return r472652;
}
double f(double x, double y) {
double r472653 = 2.0;
double r472654 = x;
double r472655 = r472653 * r472654;
double r472656 = y;
double r472657 = r472654 - r472656;
double r472658 = r472655 * r472657;
return r472658;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
rmApplied distribute-lft-out--0.0
Applied associate-*r*0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2) (- x y))
(* 2 (- (* x x) (* x y))))