\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r310996 = x;
double r310997 = y;
double r310998 = r310996 - r310997;
double r310999 = 2.0;
double r311000 = r310996 * r310999;
double r311001 = r311000 * r310997;
double r311002 = r310998 / r311001;
return r311002;
}
double f(double x, double y) {
double r311003 = 1.0;
double r311004 = 2.0;
double r311005 = y;
double r311006 = r311004 * r311005;
double r311007 = r311003 / r311006;
double r311008 = x;
double r311009 = r311008 * r311004;
double r311010 = r311003 / r311009;
double r311011 = r311007 - r311010;
return r311011;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.7
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))