\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\left(x - z\right) \cdot y
double f(double x, double y, double z) {
double r446400 = x;
double r446401 = y;
double r446402 = r446400 * r446401;
double r446403 = z;
double r446404 = r446401 * r446403;
double r446405 = r446402 - r446404;
double r446406 = r446401 * r446401;
double r446407 = r446405 - r446406;
double r446408 = r446407 + r446406;
return r446408;
}
double f(double x, double y, double z) {
double r446409 = x;
double r446410 = z;
double r446411 = r446409 - r446410;
double r446412 = y;
double r446413 = r446411 * r446412;
return r446413;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 17.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 17.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))