1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right)double f(double x, double y, double z) {
double r161087 = 1.0;
double r161088 = 4.0;
double r161089 = x;
double r161090 = y;
double r161091 = 0.25;
double r161092 = r161090 * r161091;
double r161093 = r161089 + r161092;
double r161094 = z;
double r161095 = r161093 - r161094;
double r161096 = r161088 * r161095;
double r161097 = r161096 / r161090;
double r161098 = r161087 + r161097;
return r161098;
}
double f(double x, double y, double z) {
double r161099 = 2.0;
double r161100 = 4.0;
double r161101 = x;
double r161102 = y;
double r161103 = r161101 / r161102;
double r161104 = z;
double r161105 = r161104 / r161102;
double r161106 = r161103 - r161105;
double r161107 = r161100 * r161106;
double r161108 = r161099 + r161107;
return r161108;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))