1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{1}{y - z} \cdot \frac{x}{y - t}double f(double x, double y, double z, double t) {
double r143777 = 1.0;
double r143778 = x;
double r143779 = y;
double r143780 = z;
double r143781 = r143779 - r143780;
double r143782 = t;
double r143783 = r143779 - r143782;
double r143784 = r143781 * r143783;
double r143785 = r143778 / r143784;
double r143786 = r143777 - r143785;
return r143786;
}
double f(double x, double y, double z, double t) {
double r143787 = 1.0;
double r143788 = 1.0;
double r143789 = y;
double r143790 = z;
double r143791 = r143789 - r143790;
double r143792 = r143788 / r143791;
double r143793 = x;
double r143794 = t;
double r143795 = r143789 - r143794;
double r143796 = r143793 / r143795;
double r143797 = r143792 * r143796;
double r143798 = r143787 - r143797;
return r143798;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
rmApplied *-un-lft-identity0.6
Applied times-frac1.0
Final simplification1.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))