x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r133164 = x;
double r133165 = y;
double r133166 = 4.0;
double r133167 = r133165 * r133166;
double r133168 = z;
double r133169 = r133167 * r133168;
double r133170 = r133164 - r133169;
return r133170;
}
double f(double x, double y, double z) {
double r133171 = x;
double r133172 = y;
double r133173 = 4.0;
double r133174 = r133172 * r133173;
double r133175 = z;
double r133176 = r133174 * r133175;
double r133177 = r133171 - r133176;
return r133177;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))