x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
double r178500 = x;
double r178501 = y;
double r178502 = r178501 - r178500;
double r178503 = z;
double r178504 = r178502 * r178503;
double r178505 = r178500 + r178504;
return r178505;
}
double f(double x, double y, double z) {
double r178506 = x;
double r178507 = y;
double r178508 = r178507 - r178506;
double r178509 = z;
double r178510 = r178508 * r178509;
double r178511 = r178506 + r178510;
return r178511;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))