x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r110984 = x;
double r110985 = r110984 * r110984;
double r110986 = y;
double r110987 = 4.0;
double r110988 = r110986 * r110987;
double r110989 = z;
double r110990 = r110988 * r110989;
double r110991 = r110985 - r110990;
return r110991;
}
double f(double x, double y, double z) {
double r110992 = x;
double r110993 = r110992 * r110992;
double r110994 = y;
double r110995 = 4.0;
double r110996 = r110994 * r110995;
double r110997 = z;
double r110998 = r110996 * r110997;
double r110999 = r110993 - r110998;
return r110999;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))