x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r80409 = x;
double r80410 = y;
double r80411 = r80409 * r80410;
double r80412 = z;
double r80413 = t;
double r80414 = r80412 * r80413;
double r80415 = r80411 + r80414;
return r80415;
}
double f(double x, double y, double z, double t) {
double r80416 = x;
double r80417 = y;
double r80418 = r80416 * r80417;
double r80419 = z;
double r80420 = t;
double r80421 = r80419 * r80420;
double r80422 = r80418 + r80421;
return r80422;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))