x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r95970 = x;
double r95971 = y;
double r95972 = r95970 * r95971;
double r95973 = z;
double r95974 = t;
double r95975 = r95973 * r95974;
double r95976 = r95972 - r95975;
return r95976;
}
double f(double x, double y, double z, double t) {
double r95977 = x;
double r95978 = y;
double r95979 = r95977 * r95978;
double r95980 = z;
double r95981 = t;
double r95982 = r95980 * r95981;
double r95983 = r95979 - r95982;
return r95983;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))