\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\sqrt{\left|\frac{x}{y}\right|} \cdot {\left(\left|\frac{x}{y}\right|\right)}^{\frac{3}{2}} + \sqrt{\left|\frac{z}{t}\right|} \cdot {\left(\left|\frac{z}{t}\right|\right)}^{\frac{3}{2}}double f(double x, double y, double z, double t) {
double r397388 = x;
double r397389 = r397388 * r397388;
double r397390 = y;
double r397391 = r397390 * r397390;
double r397392 = r397389 / r397391;
double r397393 = z;
double r397394 = r397393 * r397393;
double r397395 = t;
double r397396 = r397395 * r397395;
double r397397 = r397394 / r397396;
double r397398 = r397392 + r397397;
return r397398;
}
double f(double x, double y, double z, double t) {
double r397399 = x;
double r397400 = y;
double r397401 = r397399 / r397400;
double r397402 = fabs(r397401);
double r397403 = sqrt(r397402);
double r397404 = 1.5;
double r397405 = pow(r397402, r397404);
double r397406 = r397403 * r397405;
double r397407 = z;
double r397408 = t;
double r397409 = r397407 / r397408;
double r397410 = fabs(r397409);
double r397411 = sqrt(r397410);
double r397412 = pow(r397410, r397404);
double r397413 = r397411 * r397412;
double r397414 = r397406 + r397413;
return r397414;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 33.6 |
|---|---|
| Target | 0.4 |
| Herbie | 0.5 |
Initial program 33.6
rmApplied add-sqr-sqrt33.6
Simplified33.6
Simplified18.7
rmApplied add-sqr-sqrt18.8
Simplified18.7
Simplified0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*l*0.5
Simplified0.5
rmApplied add-sqr-sqrt0.5
Applied associate-*l*0.5
Simplified0.5
Final simplification0.5
herbie shell --seed 2019323
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))