1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4double f(double x, double y, double z) {
double r256407 = 1.0;
double r256408 = 4.0;
double r256409 = x;
double r256410 = y;
double r256411 = 0.75;
double r256412 = r256410 * r256411;
double r256413 = r256409 + r256412;
double r256414 = z;
double r256415 = r256413 - r256414;
double r256416 = r256408 * r256415;
double r256417 = r256416 / r256410;
double r256418 = r256407 + r256417;
return r256418;
}
double f(double x, double y, double z) {
double r256419 = 4.0;
double r256420 = x;
double r256421 = y;
double r256422 = r256420 / r256421;
double r256423 = z;
double r256424 = r256423 / r256421;
double r256425 = r256422 - r256424;
double r256426 = r256425 * r256419;
double r256427 = r256419 + r256426;
return r256427;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019323
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))